37 research outputs found

    Intuitive Analyses via Drift Theory

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    Humans are bad with probabilities, and the analysis of randomized algorithms offers many pitfalls for the human mind. Drift theory is an intuitive tool for reasoning about random processes. It allows turning expected stepwise changes into expected first-hitting times. While drift theory is used extensively by the community studying randomized search heuristics, it has seen hardly any applications outside of this field, in spite of many research questions which can be formulated as first-hitting times. We state the most useful drift theorems and demonstrate their use for various randomized processes, including approximating vertex cover, the coupon collector process, a random sorting algorithm, and the Moran process. Finally, we consider processes without expected stepwise change and give a lemma based on drift theory applicable in such scenarios without drift. We use this tool for the analysis of the gambler's ruin process, for a coloring algorithm, for an algorithm for 2-SAT, and for a version of the Moran process without bias

    The Impact of Geometry on Monochrome Regions in the Flip Schelling Process

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    A Spectral Independence View on Hard Spheres via Block Dynamics

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    The hard-sphere model is one of the most extensively studied models in statistical physics. It describes the continuous distribution of spherical particles, governed by hard-core interactions. An important quantity of this model is the normalizing factor of this distribution, called the partition function. We propose a Markov chain Monte Carlo algorithm for approximating the grand-canonical partition function of the hard-sphere model in d dimensions. Up to a fugacity of ? < e/2^d, the runtime of our algorithm is polynomial in the volume of the system. This covers the entire known real-valued regime for the uniqueness of the Gibbs measure. Key to our approach is to define a discretization that closely approximates the partition function of the continuous model. This results in a discrete hard-core instance that is exponential in the size of the initial hard-sphere model. Our approximation bound follows directly from the correlation decay threshold of an infinite regular tree with degree equal to the maximum degree of our discretization. To cope with the exponential blow-up of the discrete instance we use clique dynamics, a Markov chain that was recently introduced in the setting of abstract polymer models. We prove rapid mixing of clique dynamics up to the tree threshold of the univariate hard-core model. This is achieved by relating clique dynamics to block dynamics and adapting the spectral expansion method, which was recently used to bound the mixing time of Glauber dynamics within the same parameter regime

    The Impact of Geometry on Monochrome Regions in the Flip Schelling Process

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    Schelling’s classical segregation model gives a coherent explanation for the wide-spread phenomenon of residential segregation. We introduce an agent-based saturated open-city variant, the Flip Schelling Process (FSP), in which agents, placed on a graph, have one out of two types and, based on the predominant type in their neighborhood, decide whether to change their types; similar to a new agent arriving as soon as another agent leaves the vertex. We investigate the probability that an edge {u,v} is monochrome, i.e., that both vertices u and v have the same type in the FSP, and we provide a general framework for analyzing the influence of the underlying graph topology on residential segregation. In particular, for two adjacent vertices, we show that a highly decisive common neighborhood, i.e., a common neighborhood where the absolute value of the difference between the number of vertices with different types is high, supports segregation and, moreover, that large common neighborhoods are more decisive. As an application, we study the expected behavior of the FSP on two common random graph models with and without geometry: (1) For random geometric graphs, we show that the existence of an edge {u,v} makes a highly decisive common neighborhood for u and v more likely. Based on this, we prove the existence of a constant c > 0 such that the expected fraction of monochrome edges after the FSP is at least 1/2 + c. (2) For Erdős-Rényi graphs we show that large common neighborhoods are unlikely and that the expected fraction of monochrome edges after the FSP is at most 1/2 + o(1). Our results indicate that the cluster structure of the underlying graph has a significant impact on the obtained segregation strength
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